D2NT31_NTBot42| Wazne ogloszenie: Wygrywaj nagrody na naszym forum Nowy sposób płatności za Forum Gold. Natychmiastowa dostawa. |
![]() ![]() |
D2NT31_NTBot42
Sat, 10 Dec 2011 - 09:28
Post
#1
|
|
|
Użytkownik Postów: 1 Komentarzy: 0 Thanks: 0 * Pieczęci: 0 * Status: Offline Dołączył: 03 Nov 11 Forum Gold: 0.00 User: Nieznany Ostrzeżenia: (0%)
|
Witam Wszystkich ;)
Mianowicie mam taki problem że coś namieszalem z item config bo mój bot zbierał zwykly cv albo kosy co mialy 4-6 soxow łuki hełmy itp.itd nastepnie od 2 tygodni nie znalazl mi żadnej runy wyższej niż mal a także itemu z którego bym był zadowolony bardzo prosze o pomoc najlepiej jakby ktoś mi wysłał gotowy config item przesyłam swój ;) // ##### Helms ######################### //[Name] == GrimHelm && [Quality] == unique # [LifeLeech] >= 8 && [ManaLeech] >= 8 && [DamageResist] >= 20 // Vampire Gaze [Name] == Shako && [Quality] == unique # [Defense] >= 141 // Harlequin Crest [Name] == Demonhead && [Quality] == unique # [EnhancedDefense] >= 140 && [LifeLeech] >= 10 && [Strength] >= 30 // Andariel's Visage //[Name] == BoneVisage && [Quality] == unique # [Sockets] >= 2 && [Defense] >= 450 && [Strength] >= 35 // Giant Skull [Name] == SpiredHelm && [Quality] == unique # [PassiveColdMastery] >= 15 && [Dexterity] >= 20 // Nightwing's Veil [Name] == Corona && [Quality] == unique # [Sockets] >= 2 && [PlusDefense] >= 140 && [DamageResist] >= 15 // Crown of ages // ##### Armor ######################### //[Name] == SerpentskinArmor && [Quality] == unique && [Flag] != ethereal # [FireResist] >= 35 // Skin of the Vipermagi //[Name] == Wyrmhide && [Quality] == unique && [Flag] != ethereal # [Defense] >= 1000 && [FireResist] >= 35 // Skin of the Vipermagi //[Name] == MeshArmor && [Quality] == unique # [EnhancedDefense] >= 220 // Shaftstop //[Name] == RussetArmor && [Quality] == unique && [Flag] == ethereal # [EnhancedDefense] >= 200 // Skullder's Ire //[Name] == TemplarCoat && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Guardian Angel //[Name] == DuskShroud && [Quality] == unique && [Flag] != ethereal # ([PassiveFireMastery] >= 15 || [PassiveLtngMastery] >= 15 || [PassiveColdMastery] >= 15) // Ormus' Robes //[Name] == BalrogSkin && [Quality] == unique # [ItemAllSkills] >= 2 && [EnhancedDefense] >= 180 // Arkaine's Valor //[Name] == WireFleece && [Quality] == unique && [Flag] == ethereal # [EnhancedDefense] >= 200 // The Gladiator's Bane //[Name] == KrakenShell && [Quality] == unique # [DamageResist] >= 25 && [Strength] >= 50 // Leviathan [Name] == SacredArmor && [Quality] == unique # [Strength] >= 30 // Tyrael's Might // ##### Shields ####################### [Name] == GrimShield && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 130 // Lidless Wall //[Name] == Monarch && [Quality] == unique && [Flag] != identified # [Defense] >= 148 // Stormshield // ##### Gloves ######################## //[Name] == ChainGloves && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 30 && [ItemMagicBonus] >= 40 // Chance Guards //[Name] == LightGauntlets && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 30 // Magefist //[Name] == BattleGauntlets && [Quality] == unique && [Flag] != ethereal # [Defense] >= 71 && [EnhancedDefense] >= 30 && [FCR] >= 20 // Magefist //[Name] == CrusaderGauntlets && [Quality] == unique && [Flag] != ethereal # [Defense] >= 98 && [EnhancedDefense] >= 30 && [FCR] >= 20 // Magefist [Name] == VampireboneGloves && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 110 && [Strength] >= 15 && [LifeLeech] >= 10 // Dracul's Grasp //[Name] == OgreGauntlets && [Quality] == unique # [Defense] >= 270 && [EnhancedDamage] >= 50 && [Strength] >= 19 // Steelrend // ##### Boots ######################### [Name] == Boots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 20 // Hotspur //[Name] == SharkskinBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 210 && [MaxHP] >= 65 // Waterwalk //[Name] == MeshBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 190 // Silkweave [Name] == BattleBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 190 && [ItemMagicBonus] >= 50 // War Traveler [Name] == WarBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Gore Rider //[Name] == MyrmidonGreaves && [Quality] == unique && [Flag] != ethereal # [Defense] >= 210 && [EnhancedDefense] >= 200 // Gore Rider [Name] == ScarabshellBoots && [Quality] == unique # [Strength]+[Vitality] >= 30 // Sandstorm Trek //[Name] == BoneweaveBoots && [Quality] == unique && [Flag] != ethereal # [Strength] >= 20 && [SkillSkeletonMastery] >= 2 // Marrowwalk [Name] == MyrmidonGreaves && [Quality] == unique # [Dexterity] >= 25 && [ShadowDisciplinesSkillTab] >= 1 // Shadow Dancer // ##### Belts ######################### //[Name] == HeavyBelt && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 60 && [ItemGoldBonus] >= 80 // Goldwrap //[Name] == DemonhideSash && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 180 && [DamageResist] >= 15 && [LifeLeech] >= 8 // String of Ears //[Name] == WarBelt && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Thundergod's Vigor [Name] == SpiderwebSash && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 120 // Arachnid Mesh //[Name] == VampirefangBelt && [Quality] == unique && [Flag] != ethereal # [LifeLeech] >= 7 // Nosferatu's Coil [Name] == MithrilCoil && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 130 && [Vitality] >= 40 && [DamageResist] >= 15 // Verdungo's Hearty Cord // ##### Barbarian Helms ############### //[Name] == SlayerGuard && [Quality] == unique # [EnhancedDefense] >= 200 && [LifeLeech] >= 6 // Arreat's Face [Name] == GuardianCrown && [Quality] == unique # [Defense] >= 480 && [EnhancedDefense] >= 200 && [LifeLeech] >= 6 // Arreat's Face // ##### Druid Pelts ################### //[Name] == TotemicMask && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Jalal's Mane // ##### Paladin Shields ############### [Name] == GildedShield && [Quality] == unique # [EnhancedDefense] >= 200 // Herald Of Zakarum [Name] == ZakarumShield && [Quality] == unique # [Defense] >= 555 && [EnhancedDefense] >= 200 && [PaladinSkills] >= 2 // Herald Of Zakarum // ##### Necromancer Shrunken Heads #### //[Name] == HierophantTrophy && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Homunculus //[Name] == BloodlordSkull && [Quality] == unique && [Flag] != ethereal # [NecromancerSummoningSkillTab]+[PoisonAndBoneSkillTab]+[CursesSkillTab] >= 9 // Darkforce Spawn // ##### Axes ########################## //[Name] == EttinAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 5 && [EnhancedDamage] >= 260 // Rune Master [Name] == BerserkerAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 270 // Death Cleaver // ##### Bows ########################## //[Name] == ShortSiegeBow && [Quality] == unique # [EnhancedDamage] >= 170 // Witchwild String //[Name] == WardBow && [Quality] == unique # [EnhancedDamage] >= 200 && [PlusSkillGuidedArrow] >= 5 // Widowmaker //[Name] == HydraBow && [Quality] == unique # [ManaLeech] >= 8 // Windforce // ##### Crossbows ##################### //[Na] == Ballista && [Quality] == unique # [EnhancedDamage] >= 200 // Buriza-Do Kyanon // ##### Daggers ####################### //[Na] == BoneKnife && [Quality] == unique // Wizardspike // ##### Maces ######################### //[Name] == Scourge && [Quality] == unique # [EnhancedDamage] >= 300 && [IAS] == 30 // Stormlash // ##### Polearms ###################### //[Name] == OgreAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 310 // Bonehew //[Name] == Thresher && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 230 && [LifeLeech] >= 15 // The Reaper's Toll //[Name] == CrypticAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 260 // Tomb Reaver // ##### Scepters ###################### //[Name] == MightyScepter && [Quality] == unique # [Sockets] >= 2 && [EnhancedDamage] >= 290 && [PaladinSkills] >= 3 && [IAS] >= 20 // Heaven's Light //[Name] == MightyScepter && [Quality] == unique # [EnhancedDamage] >= 290 && [ItemNormalDamage] >= 110 && [ItemReqPercent] <= -60 // The Redeemer //[Name] == Caduceus && [Quality] == unique # [EnhancedDamage] >= 280 && [PaliCombatSkillTab] >= 4 // Astreon's Iron Ward // ##### Spears ######################## //[Name] == Fuscina && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 180 // Kelpie Snare //[Name] == Yari && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 200 // Hone Sundan // ##### Staves ######################## //[Name] == ElderStaff && [Quality] == unique # [ItemAllSkills] >= 4 // Ondal's Wisdom // ##### Swords ######################## [Name] == PhaseBlade && [Quality] == unique # [EnhancedDamage] >= 270 && [Strength] >= 10 // Azurewrath [Name] == ColossusBlade && [Quality] == unique # [EnhancedDamage] >= 250 // The Grandfather // ##### Throwing ###################### //[Name] == WingedAxe && [Quality] == unique # [EnhancedDamage] >= 210 // Lacerator // ##### Wands ######################### //[Name] == LichWand && [Quality] == unique # [SkillBoneSpirit]+[SkillBoneSpear] >= 5 && [SkillBoneWall]+[SkillBoneArmor]+[SkillTeeth] >= 13 // Boneshade //[Name] == UnearthedWand && [Quality] == unique # [PassivePoisPierce] >= 50 && [PoisonAndBoneSkillTab] >= 2 // Death's Web // ##### Amazon Weapons ################ //[Name] == CeremonialBow && [Quality] == unique # [EnhancedDamage] >= 200 && [ManaLeech] >= 8 // Lycander's Aim //[Name] == CeremonialJavelin && [Quality] == unique # [EnhancedDamage] >= 200 && [LifeLeech] >= 9 // Titan's Revenge //[Name] == MatriarchalJavelin && [Quality] == unique # [EnhancedDamage] >= 200 && [LifeLeech] >= 9 // Titan's Revenge // ##### Assassin Katars ############### //[Name] == GreaterTalons && [Quality] == unique # [EnhancedDamage] >= 200 && [LifeLeech] >= 9 // Bartuc's Cut-Throat // ##### Sorceress Orbs ################ //[Name] == SwirlingCrystal && [Quality] == unique // The Oculus //[Name] == EldritchOrb && [Quality] == unique # [SorceressSkills] >= 3 && ([PassiveFireMastery] >= 20 || [PassiveLtngMastery] >= 20) // Eschuta's Temper [Name] == DimensionalShard && [Quality] == unique # [PassiveColdMastery] >= 30 // Death's Fathom // ##### Circlets ###################### [Name] == Tiara && [Quality] == unique && [Flag] != ethereal # [Defense] >= 170 && [FireResist] >= 70 // Kira's Guardian [Name] == Diadem && [Quality] == unique # [Defense] >= 240 && [PassiveLtngMastery]+[PassiveLtngPierce] >= 35 // Griffon's Eye // ##### Rings ######################### [Type] == ring && [Quality] == unique # [ItemMagicBonus] == 30 // Nagelring //[Type] == ring && [Quality] == unique # [ManaLeech] >= 7 // Manald Heal [Type] == ring && [Quality] == unique # [ItemMaxManaPercent] == 25 // Stone of Jordan //[Type] == ring && [Quality] == unique # [MaxHP] == 40 // Dwarf Star [Type] == ring && [Quality] == unique # [ToHit] >= 245 && [Dexterity] >= 20 // Raven Frost [Type] == ring && [Quality] == unique # [LifeLeech] >= 5 && [MaxStamina] == 50 // Bul-Kathos' Wedding Band [Type] == ring && [Quality] == unique # [LifeLeech] >= 9 // Carrion Wind //[Type] == ring && [Quality] == unique # [PoisonResist] >= 30 && [NormalDamageReduction] >= 11 // Nature's Peace [Type] == ring && [Quality] == unique # [ItemAbsorbLightPercent] >= 20 // Wisp Projector // ##### Amulets ####################### //[Type] == amulet && [Quality] == unique # [Strength] == 12 && [ColdResist] >= 25 // Saracen's Chance //[Type] == amulet && [Quality] == unique # [Dexterity] == 25 // The Cat's Eye //[Type] == amulet && [Quality] == unique # [LifeLeech] >= 6 && [ManaLeech] >= 15 // Crescent Moon //[Type] == amulet && [Quality] == unique # [PoisonResist] == 75 // Atma's Scarab //[Type] == amulet && [Quality] == unique # [HPRegen] == 10 // The Rising Sun //[Type] == amulet && [Quality] == unique # [LightResist] == 35 // Highlord's Wrath [Type] == amulet && [Quality] == unique # [Strength] == 5 && [ColdResist] >= 30 // Mara's Kaleidoscope //[Type] == amulet && [Quality] == unique # [DefensiveAurasSkillTab] >= 2 // Seraph's Hymn //[Type] == amulet && [Quality] == unique # [ToHit] >= 450 && [ColdResist] >= 35 // Metalgrid // ##### Jewels ######################## [Type] == jewel && [Quality] == unique # [PassiveFireMastery]+[PassiveFirePierce] >= 10 // Rainbow Facet [Type] == jewel && [Quality] == unique # [PassiveLtngMastery]+[PassiveLtngPierce] >= 10 // Rainbow Facet [Type] == jewel && [Quality] == unique # [PassiveColdMastery]+[PassiveColdPierce] >= 10 // Rainbow Facet [Type] == jewel && [Quality] == unique # [PassivePoisMastery]+[PassivePoisPierce] >= 10 // Rainbow Facet // ##### Small Charms ################## [Name] == SmallCharm && [Quality] == unique // ##### Large Charms ################## [Name] == LargeCharm && [Quality] == unique // ##### Grand Charms ################## [Name] == GrandCharm && [Quality] == unique # [ItemReducedPrices] >= 15 && [ItemMagicBonus] >= 40 DODAJE TEZ CHAR CONFIG DLA EKSPERTÓW BO ZROBIŁEM NA SWÓJ NOWATORSKI POMYSŁ var NTConfig_UseRedemptionHP; var NTConfig_UseRedemptionMP; function NT_LoadConfig() { //------------------------------------------------------------------------------ // Boss configuration //------------------------------------------------------------------------------ //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true; NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true; NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true; NTConfig_Script.push("NTThreshSocket.ntj"); NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = true; NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = true; //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = true; //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; //NTConfig_Script.push("NTDiablo.ntj"); //NTConfig_Script.push("NTHephasto.ntj"); //NTConfig_Script.push("NTIzual.ntj"); NTConfig_Script.push("NTMephisto.ntj"); NTConfig_Script.push("NTTravincal.ntj"); NTConfig_Script.push("NTKurastTravel.ntj"); //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true; //NTConfig_Script.push("NTDuriel.ntj"); //NTConfig_Script.push("NTAncientTunnels.ntj"); //NTConfig_Script.push("NTColdworm.ntj"); //NTConfig_Script.push("NTRadament.ntj"); NTConfig_Script.push("NTAndariel.ntj"); //NTConfig_Script.push("NTCountess.ntj"); //NTConfig_Script.push("NTTreehead.ntj"); //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true; //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true; //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite) NTConfig_StartDelay = 0; // Delay time in milliseconds to start; NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game. //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0]; NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0]; NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash //---------------------------------------------------------------------------------------------- // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "mp"; NTConfig_BeltColType[2] = "rv"; NTConfig_BeltColType[3] = "rv"; //----------------------------------------------------------------------------------- // SnagIt configuration // Select one group only (normal / advance / extreme) //----------------------------------------------------------------------------------- //NTConfig_NIPFilePath.push("normal/normal.nip"); //NTConfig_NIPFilePath.push("normal/magic_rare.nip"); //NTConfig_NIPFilePath.push("normal/set.nip"); //NTConfig_NIPFilePath.push("normal/unique.nip"); //NTConfig_NIPFilePath.push("normal/craft.nip"); NTConfig_NIPFilePath.push("advance/normal.nip"); NTConfig_NIPFilePath.push("advance/magic_rare.nip"); NTConfig_NIPFilePath.push("advance/set.nip"); NTConfig_NIPFilePath.push("advance/unique.nip"); NTConfig_NIPFilePath.push("advance/craft.nip"); //NTConfig_NIPFilePath.push("extreme/normal.nip"); //NTConfig_NIPFilePath.push("extreme/magic_rare.nip"); //NTConfig_NIPFilePath.push("extreme/set.nip"); //NTConfig_NIPFilePath.push("extreme/unique.nip"); //NTConfig_NIPFilePath.push("extreme/craft.nip"); NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here //------------------------------------------------------------------------------ // Cubing configuration //------------------------------------------------------------------------------ NTConfig_Cubing = false; // Enable cubing //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet NTConfig_CubingItem.push([NTCU_ESSENSE, 0]); //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]); //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]); //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]); //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]); //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]); //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]); //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]); //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]); //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]); NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]); NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]); NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]); NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]); NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]); NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]); NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]); NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]); NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]); NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]); NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]); NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]); NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]); //***** Include the following, Primary item must be setted in item_configs folder ***** //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite //------------------------------------------------------------------------------ // Gamble configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_Gamble = true; // Enable gambling NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling NTConfig_GambleItem.push(520); // Amulets NTConfig_GambleItem.push(522); // Rings NTConfig_GambleItem.push(418); // Circlets NTConfig_GambleItem.push(419); // Coronets //NTConfig_GambleItem.push(334); // Leather Gloves //NTConfig_GambleItem.push(335); // Heavy Gloves //NTConfig_GambleItem.push(336); // Chain Gloves //NTConfig_GambleItem.push(337); // Light Gauntlets //NTConfig_GambleItem.push(338); // Gauntlets //------------------------------------------------------------------------------ // General configuration //------------------------------------------------------------------------------ NTConfig_PublicMode = false; NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg. NTConfig_OpenChest = true; // Set to true to open chest me.quitonhostile = false; //------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 0; // Primary skill to boss. NTConfig_AttackSkill[2] = 0; // Primary aura to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 0; // Primary skill to others. NTConfig_AttackSkill[4] = 0; // Primary aura to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. // Check self safe in field (NOT in town). Set to 0 if you won't // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckSelfSafe = 0x04|0x40; // Check merc's safe in field (NOT in town). Set to 0 if you won't // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40; NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't } |
|
|
|
Thu, 12 Jan 2012 - 23:20
Post
#2
|
|
|
Na Odwyku Postów: 21 Komentarzy: 0 Thanks: 0 * Pieczęci: 0 * Status: Offline Dołączył: 12 Jan 12 Forum Gold: 0.00 User: Nieznany Gildia: Brak Ostrzeżenia: (0%)
|
hmm wiesz to zależy od szczęścia mi jednej nocy droplo sur i Lo pootem 3 dni przerwy i droplo ohm a teraz od 2 tygodni zaden hr nie dropł
|
|
|
|
![]() ![]() |
| Aktualny czas: Friday, 18 May 2012 - 02:43 |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||