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> D2NT31_NTBot42
Przemq92
post Sat, 10 Dec 2011 - 09:28
Post #1



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Witam Wszystkich ;)
Mianowicie mam taki problem że coś namieszalem z item config bo mój bot zbierał zwykly cv albo kosy co mialy 4-6 soxow łuki hełmy itp.itd
nastepnie od 2 tygodni nie znalazl mi żadnej runy wyższej niż mal a także itemu z którego bym był zadowolony
bardzo prosze o pomoc
najlepiej jakby ktoś mi wysłał
gotowy config item
przesyłam swój ;)

// ##### Helms #########################
//[Name] == GrimHelm && [Quality] == unique # [LifeLeech] >= 8 && [ManaLeech] >= 8 && [DamageResist] >= 20 // Vampire Gaze
[Name] == Shako && [Quality] == unique # [Defense] >= 141 // Harlequin Crest
[Name] == Demonhead && [Quality] == unique # [EnhancedDefense] >= 140 && [LifeLeech] >= 10 && [Strength] >= 30 // Andariel's Visage
//[Name] == BoneVisage && [Quality] == unique # [Sockets] >= 2 && [Defense] >= 450 && [Strength] >= 35 // Giant Skull
[Name] == SpiredHelm && [Quality] == unique # [PassiveColdMastery] >= 15 && [Dexterity] >= 20 // Nightwing's Veil
[Name] == Corona && [Quality] == unique # [Sockets] >= 2 && [PlusDefense] >= 140 && [DamageResist] >= 15 // Crown of ages

// ##### Armor #########################
//[Name] == SerpentskinArmor && [Quality] == unique && [Flag] != ethereal # [FireResist] >= 35 // Skin of the Vipermagi
//[Name] == Wyrmhide && [Quality] == unique && [Flag] != ethereal # [Defense] >= 1000 && [FireResist] >= 35 // Skin of the Vipermagi
//[Name] == MeshArmor && [Quality] == unique # [EnhancedDefense] >= 220 // Shaftstop
//[Name] == RussetArmor && [Quality] == unique && [Flag] == ethereal # [EnhancedDefense] >= 200 // Skullder's Ire
//[Name] == TemplarCoat && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Guardian Angel
//[Name] == DuskShroud && [Quality] == unique && [Flag] != ethereal # ([PassiveFireMastery] >= 15 || [PassiveLtngMastery] >= 15 || [PassiveColdMastery] >= 15) // Ormus' Robes
//[Name] == BalrogSkin && [Quality] == unique # [ItemAllSkills] >= 2 && [EnhancedDefense] >= 180 // Arkaine's Valor
//[Name] == WireFleece && [Quality] == unique && [Flag] == ethereal # [EnhancedDefense] >= 200 // The Gladiator's Bane
//[Name] == KrakenShell && [Quality] == unique # [DamageResist] >= 25 && [Strength] >= 50 // Leviathan
[Name] == SacredArmor && [Quality] == unique # [Strength] >= 30 // Tyrael's Might

// ##### Shields #######################
[Name] == GrimShield && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 130 // Lidless Wall
//[Name] == Monarch && [Quality] == unique && [Flag] != identified # [Defense] >= 148 // Stormshield

// ##### Gloves ########################
//[Name] == ChainGloves && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 30 && [ItemMagicBonus] >= 40 // Chance Guards
//[Name] == LightGauntlets && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 30 // Magefist
//[Name] == BattleGauntlets && [Quality] == unique && [Flag] != ethereal # [Defense] >= 71 && [EnhancedDefense] >= 30 && [FCR] >= 20 // Magefist
//[Name] == CrusaderGauntlets && [Quality] == unique && [Flag] != ethereal # [Defense] >= 98 && [EnhancedDefense] >= 30 && [FCR] >= 20 // Magefist
[Name] == VampireboneGloves && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 110 && [Strength] >= 15 && [LifeLeech] >= 10 // Dracul's Grasp
//[Name] == OgreGauntlets && [Quality] == unique # [Defense] >= 270 && [EnhancedDamage] >= 50 && [Strength] >= 19 // Steelrend

// ##### Boots #########################
[Name] == Boots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 20 // Hotspur
//[Name] == SharkskinBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 210 && [MaxHP] >= 65 // Waterwalk
//[Name] == MeshBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 190 // Silkweave
[Name] == BattleBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 190 && [ItemMagicBonus] >= 50 // War Traveler
[Name] == WarBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Gore Rider
//[Name] == MyrmidonGreaves && [Quality] == unique && [Flag] != ethereal # [Defense] >= 210 && [EnhancedDefense] >= 200 // Gore Rider
[Name] == ScarabshellBoots && [Quality] == unique # [Strength]+[Vitality] >= 30 // Sandstorm Trek
//[Name] == BoneweaveBoots && [Quality] == unique && [Flag] != ethereal # [Strength] >= 20 && [SkillSkeletonMastery] >= 2 // Marrowwalk
[Name] == MyrmidonGreaves && [Quality] == unique # [Dexterity] >= 25 && [ShadowDisciplinesSkillTab] >= 1 // Shadow Dancer

// ##### Belts #########################
//[Name] == HeavyBelt && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 60 && [ItemGoldBonus] >= 80 // Goldwrap
//[Name] == DemonhideSash && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 180 && [DamageResist] >= 15 && [LifeLeech] >= 8 // String of Ears
//[Name] == WarBelt && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Thundergod's Vigor
[Name] == SpiderwebSash && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 120 // Arachnid Mesh
//[Name] == VampirefangBelt && [Quality] == unique && [Flag] != ethereal # [LifeLeech] >= 7 // Nosferatu's Coil
[Name] == MithrilCoil && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 130 && [Vitality] >= 40 && [DamageResist] >= 15 // Verdungo's Hearty Cord

// ##### Barbarian Helms ###############
//[Name] == SlayerGuard && [Quality] == unique # [EnhancedDefense] >= 200 && [LifeLeech] >= 6 // Arreat's Face
[Name] == GuardianCrown && [Quality] == unique # [Defense] >= 480 && [EnhancedDefense] >= 200 && [LifeLeech] >= 6 // Arreat's Face

// ##### Druid Pelts ###################
//[Name] == TotemicMask && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Jalal's Mane

// ##### Paladin Shields ###############
[Name] == GildedShield && [Quality] == unique # [EnhancedDefense] >= 200 // Herald Of Zakarum
[Name] == ZakarumShield && [Quality] == unique # [Defense] >= 555 && [EnhancedDefense] >= 200 && [PaladinSkills] >= 2 // Herald Of Zakarum

// ##### Necromancer Shrunken Heads ####
//[Name] == HierophantTrophy && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Homunculus
//[Name] == BloodlordSkull && [Quality] == unique && [Flag] != ethereal # [NecromancerSummoningSkillTab]+[PoisonAndBoneSkillTab]+[CursesSkillTab] >= 9 // Darkforce Spawn

// ##### Axes ##########################
//[Name] == EttinAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 5 && [EnhancedDamage] >= 260 // Rune Master
[Name] == BerserkerAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 270 // Death Cleaver

// ##### Bows ##########################
//[Name] == ShortSiegeBow && [Quality] == unique # [EnhancedDamage] >= 170 // Witchwild String
//[Name] == WardBow && [Quality] == unique # [EnhancedDamage] >= 200 && [PlusSkillGuidedArrow] >= 5 // Widowmaker
//[Name] == HydraBow && [Quality] == unique # [ManaLeech] >= 8 // Windforce

// ##### Crossbows #####################
//[Na] == Ballista && [Quality] == unique # [EnhancedDamage] >= 200 // Buriza-Do Kyanon

// ##### Daggers #######################
//[Na] == BoneKnife && [Quality] == unique // Wizardspike

// ##### Maces #########################
//[Name] == Scourge && [Quality] == unique # [EnhancedDamage] >= 300 && [IAS] == 30 // Stormlash

// ##### Polearms ######################
//[Name] == OgreAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 310 // Bonehew
//[Name] == Thresher && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 230 && [LifeLeech] >= 15 // The Reaper's Toll
//[Name] == CrypticAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 260 // Tomb Reaver

// ##### Scepters ######################
//[Name] == MightyScepter && [Quality] == unique # [Sockets] >= 2 && [EnhancedDamage] >= 290 && [PaladinSkills] >= 3 && [IAS] >= 20 // Heaven's Light
//[Name] == MightyScepter && [Quality] == unique # [EnhancedDamage] >= 290 && [ItemNormalDamage] >= 110 && [ItemReqPercent] <= -60 // The Redeemer
//[Name] == Caduceus && [Quality] == unique # [EnhancedDamage] >= 280 && [PaliCombatSkillTab] >= 4 // Astreon's Iron Ward

// ##### Spears ########################
//[Name] == Fuscina && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 180 // Kelpie Snare
//[Name] == Yari && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 200 // Hone Sundan

// ##### Staves ########################
//[Name] == ElderStaff && [Quality] == unique # [ItemAllSkills] >= 4 // Ondal's Wisdom

// ##### Swords ########################
[Name] == PhaseBlade && [Quality] == unique # [EnhancedDamage] >= 270 && [Strength] >= 10 // Azurewrath
[Name] == ColossusBlade && [Quality] == unique # [EnhancedDamage] >= 250 // The Grandfather

// ##### Throwing ######################
//[Name] == WingedAxe && [Quality] == unique # [EnhancedDamage] >= 210 // Lacerator

// ##### Wands #########################
//[Name] == LichWand && [Quality] == unique # [SkillBoneSpirit]+[SkillBoneSpear] >= 5 && [SkillBoneWall]+[SkillBoneArmor]+[SkillTeeth] >= 13 // Boneshade
//[Name] == UnearthedWand && [Quality] == unique # [PassivePoisPierce] >= 50 && [PoisonAndBoneSkillTab] >= 2 // Death's Web

// ##### Amazon Weapons ################
//[Name] == CeremonialBow && [Quality] == unique # [EnhancedDamage] >= 200 && [ManaLeech] >= 8 // Lycander's Aim
//[Name] == CeremonialJavelin && [Quality] == unique # [EnhancedDamage] >= 200 && [LifeLeech] >= 9 // Titan's Revenge
//[Name] == MatriarchalJavelin && [Quality] == unique # [EnhancedDamage] >= 200 && [LifeLeech] >= 9 // Titan's Revenge

// ##### Assassin Katars ###############
//[Name] == GreaterTalons && [Quality] == unique # [EnhancedDamage] >= 200 && [LifeLeech] >= 9 // Bartuc's Cut-Throat

// ##### Sorceress Orbs ################
//[Name] == SwirlingCrystal && [Quality] == unique // The Oculus
//[Name] == EldritchOrb && [Quality] == unique # [SorceressSkills] >= 3 && ([PassiveFireMastery] >= 20 || [PassiveLtngMastery] >= 20) // Eschuta's Temper
[Name] == DimensionalShard && [Quality] == unique # [PassiveColdMastery] >= 30 // Death's Fathom

// ##### Circlets ######################
[Name] == Tiara && [Quality] == unique && [Flag] != ethereal # [Defense] >= 170 && [FireResist] >= 70 // Kira's Guardian
[Name] == Diadem && [Quality] == unique # [Defense] >= 240 && [PassiveLtngMastery]+[PassiveLtngPierce] >= 35 // Griffon's Eye

// ##### Rings #########################
[Type] == ring && [Quality] == unique # [ItemMagicBonus] == 30 // Nagelring
//[Type] == ring && [Quality] == unique # [ManaLeech] >= 7 // Manald Heal
[Type] == ring && [Quality] == unique # [ItemMaxManaPercent] == 25 // Stone of Jordan
//[Type] == ring && [Quality] == unique # [MaxHP] == 40 // Dwarf Star
[Type] == ring && [Quality] == unique # [ToHit] >= 245 && [Dexterity] >= 20 // Raven Frost
[Type] == ring && [Quality] == unique # [LifeLeech] >= 5 && [MaxStamina] == 50 // Bul-Kathos' Wedding Band
[Type] == ring && [Quality] == unique # [LifeLeech] >= 9 // Carrion Wind
//[Type] == ring && [Quality] == unique # [PoisonResist] >= 30 && [NormalDamageReduction] >= 11 // Nature's Peace
[Type] == ring && [Quality] == unique # [ItemAbsorbLightPercent] >= 20 // Wisp Projector

// ##### Amulets #######################
//[Type] == amulet && [Quality] == unique # [Strength] == 12 && [ColdResist] >= 25 // Saracen's Chance
//[Type] == amulet && [Quality] == unique # [Dexterity] == 25 // The Cat's Eye
//[Type] == amulet && [Quality] == unique # [LifeLeech] >= 6 && [ManaLeech] >= 15 // Crescent Moon
//[Type] == amulet && [Quality] == unique # [PoisonResist] == 75 // Atma's Scarab
//[Type] == amulet && [Quality] == unique # [HPRegen] == 10 // The Rising Sun
//[Type] == amulet && [Quality] == unique # [LightResist] == 35 // Highlord's Wrath
[Type] == amulet && [Quality] == unique # [Strength] == 5 && [ColdResist] >= 30 // Mara's Kaleidoscope
//[Type] == amulet && [Quality] == unique # [DefensiveAurasSkillTab] >= 2 // Seraph's Hymn
//[Type] == amulet && [Quality] == unique # [ToHit] >= 450 && [ColdResist] >= 35 // Metalgrid

// ##### Jewels ########################
[Type] == jewel && [Quality] == unique # [PassiveFireMastery]+[PassiveFirePierce] >= 10 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassiveLtngMastery]+[PassiveLtngPierce] >= 10 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassiveColdMastery]+[PassiveColdPierce] >= 10 // Rainbow Facet
[Type] == jewel && [Quality] == unique # [PassivePoisMastery]+[PassivePoisPierce] >= 10 // Rainbow Facet

// ##### Small Charms ##################
[Name] == SmallCharm && [Quality] == unique

// ##### Large Charms ##################
[Name] == LargeCharm && [Quality] == unique

// ##### Grand Charms ##################
[Name] == GrandCharm && [Quality] == unique # [ItemReducedPrices] >= 15 && [ItemMagicBonus] >= 40



DODAJE TEZ CHAR CONFIG DLA EKSPERTÓW BO ZROBIŁEM NA SWÓJ NOWATORSKI POMYSŁ tongue.gif


var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
NTConfig_Script.push("NTThreshSocket.ntj");
NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = true;
NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = true;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = true;
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTIzual.ntj");
NTConfig_Script.push("NTMephisto.ntj");
NTConfig_Script.push("NTTravincal.ntj");
NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
NTConfig_Script.push("NTAndariel.ntj");
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");

NTConfig_NIPFilePath.push("advance/normal.nip");
NTConfig_NIPFilePath.push("advance/magic_rare.nip");
NTConfig_NIPFilePath.push("advance/set.nip");
NTConfig_NIPFilePath.push("advance/unique.nip");
NTConfig_NIPFilePath.push("advance/craft.nip");

//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

//***** Include the following, Primary item must be setted in item_configs folder *****

//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
//NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets

//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = false;

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 0; // Primary skill to boss.
NTConfig_AttackSkill[2] = 0; // Primary aura to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 0; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary aura to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x04|0x40;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
}
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lololo
post Thu, 12 Jan 2012 - 23:20
Post #2



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hmm wiesz to zależy od szczęścia mi jednej nocy droplo sur i Lo pootem 3 dni przerwy i droplo ohm a teraz od 2 tygodni zaden hr nie dropł
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(18 May 2012 - 01:25) kermit_zaba  -  k
(18 May 2012 - 01:25) kravmaga  -  dawaj moze zagram chwile , pomozesz mi limo.gif
(18 May 2012 - 01:24) kermit_zaba  -  31
(18 May 2012 - 01:23) kravmaga  -  jaki lvl
(18 May 2012 - 01:23) kravmaga  -  ja dalej 3 akt , koncowka
(18 May 2012 - 01:23) kravmaga  -  limo.gif
(18 May 2012 - 01:22) kermit_zaba  -  ja już kosz;p
(18 May 2012 - 01:22) NoSso  -  N milion gamegold d3
(18 May 2012 - 01:21) kravmaga  -  ale nie teraz
(18 May 2012 - 01:21) kravmaga  -  gram
(18 May 2012 - 01:18) kermit_zaba  -  Krav nie grasz w d3?
(18 May 2012 - 01:16) kravmaga  -  ty to masz dziure limo.gif
(18 May 2012 - 01:14) k4be  -  ja mam pałke limo.gif
(18 May 2012 - 01:14) kravmaga  -  ma ktos palke grisa nld ? limo.gif
(18 May 2012 - 00:51) k4be  -  ariel umrzyj.pl limo.gif
(18 May 2012 - 00:51) k4be  -  jeb dzide fuhrer limo.gif
(18 May 2012 - 00:46) kermit_zaba  -  koszmar wita;o
(18 May 2012 - 00:35) NoSso  -  Fuh jesteś?
(18 May 2012 - 00:34) NoSso  -  Nie!
(18 May 2012 - 00:34) FuHrEr  -  Spać limo.gif
(18 May 2012 - 00:26) NoSso  -  cze
(18 May 2012 - 00:26) Ariel  -  cze
(17 May 2012 - 23:59) bezlmienny  -  ktos jest znudzony ciaglym expieniem i mfowaniem ? zapraszam na nocne maratony "forfungame" limo.gif (wiecej w moim jedynym temacie w uni d2 ld)
(17 May 2012 - 23:29) Slay3r  -  a ten klejnot to jakis dobry, zebym mogl do arreatu wsadzic
(17 May 2012 - 23:24) NoSso  -  k
(17 May 2012 - 23:23) Slay3r  -  jutro jak wstane dopiero
(17 May 2012 - 23:23) Slay3r  -  i skillery jeszcze jak macie dla barba to wezme smile.gif
(17 May 2012 - 23:23) NoSso  -  za ile będziesz?
(17 May 2012 - 23:22) NoSso  -  Ja muszę szukać i od razu dać, mam hota na pewno
(17 May 2012 - 23:22) Slay3r  -  nie ma mnie teraz przy kompie, poszukaj i napisz, ok?
(17 May 2012 - 23:22) NoSso  -  30ias chyba mu chodzi i @ res
(17 May 2012 - 23:21) KOZLO1221  -  klejnot 30+@ res nie istnieje
(17 May 2012 - 23:21) NoSso  -  Daj gre
(17 May 2012 - 23:21) NoSso  -  Może ja mam
(17 May 2012 - 23:20) Slay3r  -  Wiem, o co Ci chodzi, ale nikt nie wchodzi w ten temat, a mi potrzebne itemy sad.gif
(17 May 2012 - 23:16) NoSso  -  Slayer, zachęcam do przeczytania regulaminu smile.gif
(17 May 2012 - 23:09) Spongebob  -  lece bb@
(17 May 2012 - 23:09) Spongebob  -  tylko kazdy chce zarobić
(17 May 2012 - 23:08) Spongebob  -  nie
(17 May 2012 - 22:57) NoSso  -  Jebać d3
(17 May 2012 - 22:57) greenstone  -  to że się przeludniło przez D III to swoją drogą...
(17 May 2012 - 22:55) greenstone  -  Nie odnosicie wrażenia że to forum trochę zdziczało po tym resecie?
(17 May 2012 - 22:52) arexz1  -  wiem dlatego szukam ludzi dobrej woli limo.gif
(17 May 2012 - 22:51) Spongebob  -  raczej nikt sie nie zamieni
(17 May 2012 - 22:51) arexz1  -  ma ktos nawet jakis gowniany torch dla pala zamienie go za 13/16 torch dla assa prosze oddam tez 2 rare pierscienie i 2 rare klejnoty
(17 May 2012 - 22:46) szagan82  -  o eni mp 15-15
(17 May 2012 - 22:42) NoSso  -  Mirfi gra?
(17 May 2012 - 22:33) saad  -  sl3dzik 94 jesteś ???
(17 May 2012 - 22:30) Spongebob  -  i poprosi cie ze jak bot konczy gre zeby pisal op babybaal
(17 May 2012 - 22:30) NoSso  -  latamse-57/x
(17 May 2012 - 22:30) Spongebob  -  nomdaj gre
(17 May 2012 - 22:30) Spongebob  -  tak
(17 May 2012 - 22:30) NoSso  -  Spon możesz na hell wwbic?
(17 May 2012 - 22:30) Spongebob  -  bzw//1